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Monday, June 8, 2026

Tag: video games

Anime Market to Grow at a CAGR of 9.6% from 2025 to 2032 | SkyQuest Technology Consulting

The Anime market is anticipated to increase due to rapidly expanding international fanbase, especially among Gen Z and millennials. Increased accessibility through streaming platforms...

PRESS RELEASE: BIGBEN: FIRST-QUARTER 2025-26 SALES AT €56.5M, IN LINE WITH THE GROUP’S TARGETS

                                                Press Release

COMMUNIQUE DE PRESSE: BIGBEN: CHIFFRE D’AFFAIRES DU 1ER TRIMESTRE 2025-26 À 56,5 M€, CONFORME AUX OBJECTIFS DU GROUPE

                                                Communiqué de presse

Global entertainment and media industry revenues to hit US$3.5 trillion by 2029, driven by advertising, live events, and video games: PwC Global Entertainment &...

Advertising spend forecasted to grow three times as fast (6.1%) as E&M consumer spending (2%) – as AI set to transform advertising models and...

Global entertainment and media industry revenues to hit US$3.5 trillion by 2029, driven by advertising, live events, and video games: PwC Global Entertainment &...

Advertising spend forecasted to grow three times as fast (6.1%) as E&M consumer spending (2%) – as AI set to transform advertising models and...

AI Pulls Video Tricks — Don’t Bet the Farm

Dean Leitersdorf is the latest to jump into the AI circus, showcasing a model from his startup, Decart, that's meant to manipulate live video...

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