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Press ReleasesAnime Market to Grow at a CAGR of 9.6% from 2025 to 2032 | SkyQuest Technology Consulting

Anime Market to Grow at a CAGR of 9.6% from 2025 to 2032 | SkyQuest Technology Consulting

The Anime market is anticipated to increase due to rapidly expanding international fanbase, especially among Gen Z and millennials. Increased accessibility through streaming platforms and social media has fostered anime communities worldwide.

WESTFORD, Mass., July 30, 2025 /PRNewswire/ — SkyQuest Technology Consulting published a report, titled, Anime Market – Global Opportunity Analysis and Industry Forecast, 2025-2032″, valued at USD 33.64 Billion in 2024. With a projected CAGR of 9.6% from 2025 to 2032, the market is expected to reach USD 68.69 Billion by the end of 2032. Streaming services such as Netflix, Crunchyroll, and Amazon Prime have essentially led to the worldwide expansion of anime. The different platforms offer dubbed and subtitled anime in many languages, allowing global viewers to easily watch anime.

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Anime Market Dynamics:

The anime market has experienced significant growth owing to anime franchises generate massive revenue through character-based merchandising, including apparel, toys, collectibles, and video games. Licensing agreements with worldwide retailers and entertainment brands increase consumer touchpoints. As iconic characters evolve into cultural touchstones, brands are using anime IPs even more to attract younger audiences, which has greatly increased ancillary market sectors.

Another key factor driving the market growth is Japan’s strategic promotion of anime as a cultural export enhances its global influence. Government policies as well as international events like anime festivals back the export of content across borders. Anime’s presence in global pop culture and media, adds to its global surge, and highlights its potential for cross-media adaptations and working with creators worldwide, intensifying its long-term growth prospects as an industry.

Recent Developments in Anime Market

  • In October 2024, Japanese entertainment giant Toho bought North-American distributor GKIDS, known for its U.S. releases of Studio Ghibli films.  This acquisition bolsters Toho’s global distribution capabilities and its global distribution network, taking into account GKIDS’ experience handling artist-driven animation, to increase the visibility of Japanese anime internationally, as well as deepen its international cultural export portfolio.
  • In January 2025, Sony spent about $320 million for a 10 % stake in Kadokawa, the parent of FromSoftware. They want to be partners and help Kadokawa create more IP and distribute it around the world, which might help develop more anime and live-action adaptations that reach more international audiences on Sony’s assets.
  • In April 2025, Netflix recently announced an expansion of its weekly simulcasting for major anime titles, with particular examples of “One Piece” and “Witch Watch.” This shift will end their previous exclusive releases, and enable close to immediate access globally to Japanese broadcasts, and promote Netflix’s position and standing as a global player in the international anime marketplace.

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Major Challenges in Anime Industry

Anime production involves intricate animation work, requiring significant investment and skilled professionals. However, the industry faces a talent shortage, with many animators underpaid despite long hours. These labor challenges and rising production costs limit content output, impacting profitability and discouraging smaller studios from entering or scaling up operations.

Widespread piracy remains a major hurdle for the anime industry. Unauthorized streaming and illegal downloads reduce revenue potential for creators and distributors. Despite legal crackdowns, piracy platforms continue to thrive, especially in regions lacking affordable access. This undermines legitimate channels and deters investment in original anime content development.

Competitive Landscape:

The global anime market is highly competitive, with key players like Toei Animation, Netflix, Sony Group (Aniplex), Crunchyroll, and Kadokawa driving innovation. Sony leverages its ownership of Aniplex and Crunchyroll to dominate streaming and distribution. Netflix invests in original anime content and simulcasting. Toei Animation focuses on global licensing and franchise expansion. These strategic moves intensify market competition and enhance global anime accessibility and monetization.

The major players in the anime industry include,

  • Toei Animation Co., Ltd. (Japan)
  • Aniplex Inc. (Japan)
  • Kadokawa Corporation (Japan)
  • Studio Ghibli Inc. (Japan)
  • Pierrot Co., Ltd. (Japan)
  • Sunrise Inc. (now Bandai Namco Filmworks) (Japan)
  • TMS Entertainment Co., Ltd. (Japan)
  • MAPPA Co., Ltd. (Japan)
  • Production I.G, Inc. (Japan)
  • Bones Inc. (Japan)

View Full Report: https://www.skyquestt.com/report/anime-market

Anime Market Segmentation:

The digital health market is segmented on the basis of type, genre, demographic, and region. By type, the market is grouped into tv series, movies, ova (original video animation), and web series. By genre, the market is segmented into action, adventure, comedy, drama, fantasy, horror, romance, science, fiction, slice of life, sports, and thriller. By demographic, the market is trifurcated into kids, teens, and adults. 

  • By type, TV series remain the dominant sub-segment in the global anime market due to their long-running nature, global syndication, and wide appeal. Series like One Piece, Naruto, and Demon Slayer have built loyal international fanbases. They offer consistent viewer engagement and steady merchandising revenue, making them central to the anime industry’s value chain.
  • By genre, action genre is the dominant anime genre globally. It includes globally popular titles like Attack on Titan, Naruto, My Hero Academia, and Demon Slayer. These series attract wide demographics due to their high-stakes narratives, intense battles, and visually captivating animation, making action anime the most commercially successful and widely consumed genre.
  • By demographic, teen audiences are the dominant demographic in the global anime market. Major franchises like Naruto, Demon Slayer, My Hero Academia, and Attack on Titan primarily target teenagers, offering action, fantasy, and emotional depth. This group drives streaming subscriptions, cosplay culture, merchandise sales, and fan community engagement worldwide.

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Regional Insights

North America represents one of the most lucrative regions in the global anime market, driven by rising demand among teens and young adults. Streaming platforms like Crunchyroll, Netflix, and Hulu have significantly expanded anime accessibility. U.S.-based companies are increasingly investing in licensing, dubbing, and original productions. Popular conventions, merchandise sales, and cosplay culture further boost anime’s mainstream appeal.

Asia Pacific is the largest and most influential region in the global anime market, with Japan serving as the epicenter of anime production and innovation. Countries like China, South Korea, and India are experiencing rising demand due to expanding youth populations and digital access. Local streaming platforms and government support for cultural exports fuel regional growth.

Europe is witnessing steady growth in the global anime market, driven by increasing youth engagement and expanding streaming access. Countries like France, Germany, and the UK lead in anime consumption, with France notably having a long-standing cultural affinity for Japanese animation. Localization efforts, dubbed content, and participation in anime conventions have boosted regional popularity.

Middle East and Africa (MEA) are emerging markets in the global anime landscape, experiencing growing interest due to increasing internet penetration and mobile streaming adoption. Youth-driven demand, particularly in countries like Saudi Arabia, UAE, and South Africa, is fueling anime viewership. Regional streaming platforms and international services like Netflix are expanding anime libraries with dubbed or subtitled content.

Latin America is a rapidly growing region in the global anime market, with countries like Brazil, Mexico, and Argentina showing strong demand. Anime has deep cultural roots in the region due to decades of television broadcasting. Today, streaming platforms like Crunchyroll and Netflix have expanded access to subtitled and dubbed content.

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About SkyQuest Technology Consulting

SkyQuest Technology Consulting is a leading Strategy Consulting and Market Research firm, provides syndicated as well as customized research reports and growth consulting services, trusted by CXOs from Fortune 500 Companies, Start-ups, and MSMEs. The company comprises a team of expert research analysts and consultants, adding more than 1200 market research reports in our database each year. These reports offer in-depth analysis on 40+ industries & sub industries across 25 major countries worldwide, serving global clients across diverse industries. The company specializes in delivering customized intelligence, data-driven insights, and strategic advisory services that enable businesses to stay competitive and make informed decisions in rapidly evolving industries.

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