ACM President Yannis Ioannidis and SIGGRAPH 2025 Conference Chair Ginger Alford Reflect on the Evolving Partnership Driving AI-Powered Breakthroughs in Graphics and Interactive Technology.
NEW YORK and CHICAGO, July 21, 2025 /PRNewswire/ — ACM, the Association for Computing Machinery, and its Special Interest Group on Computer Graphics and Interactive Techniques (ACM SIGGRAPH), have announced a blockbuster program for their annual SIGGRAPH conference. Inaugurated in 1974, SIGGRAPH has become the world’s premier gathering to showcase the latest innovations in computer graphics. This year’s event will take place from Sunday, August 10, to Thursday, August 14, 2025, in Vancouver, B.C.
The range of offerings at SIGGRAPH 2025 will include a robust lineup of technical papers, hands-on installations, art programs, and career development opportunities. AI and machine learning will take center stage with a particular emphasis on the ethics of automation, the future of digital identity, and the role of creativity in shaping technological progress. SIGGRAPH stands apart as the world’s leading annual interdisciplinary educational experience—an international forum where technology, science, and the arts converge to spark transformative breakthroughs. As a special interest group within ACM, the conference brings together researchers, developers, artists, and creators from across computer science, engineering, design, psychology, and digital media. This diversity of expertise fuels new ideas, fresh perspectives, and unique collaborations that few other conferences can replicate at such scale and depth.
“SIGGRAPH has grown to become one of our most successful conferences, and we are pleased to have been able to help guide its growth,” said ACM President Yannis Ioannidis. “Central to ACM’s mission is building vibrant technical communities within the broader field of computing. We also foster interaction between computer graphics professionals in many other ways during the year. One example is our regular publication of ACM Transactions on Computer Graphics (TOG), the foremost peer-reviewed journal in the field. And of course, we’ve highlighted the outstanding contributions of graphics pioneers such as Donald Sutherland, Edwin Catmull, and Pat Hanrahan by recognizing them with the ACM A.M. Turing Award, often called ‘The Nobel Prize in Computing’.”
SIGGRAPH consistently attracts the brightest minds in computing. Professors, graduate students, and research teams from universities present work knowing they’ll reach not just a scholarly audience but also industry leaders, entrepreneurs, and technologists who can help bring their ideas to life. SIGGRAPH becomes a launchpad for collaboration, turning research into applied innovation.
“SIGGRAPH brings together a constellation of perspectives that few other conferences can match,” Ioannidis added. “That diversity of thought is essential when exploring powerful new tools like generative AI, which demand careful consideration of ethical, creative, and technical implications.”
As the fields of generative AI, real-time rendering, and intelligent systems evolve, SIGGRAPH remains a dynamic platform for both academic breakthroughs and industry applications. From AI-assisted animation and simulation to neural rendering and procedural world-building, the conference offers a rare space where researchers, practitioners, artists, and students come together to define what’s next.
“The SIGGRAPH community thrives at the intersection of disciplines,” said Ginger Alford, SIGGRAPH 2025 Conference Chair. “Our partnership with ACM gives us the infrastructure, credibility, and reach to support global collaboration and ensure our work connects across academics, industry, and art. As we look to 2025, we’re not just showcasing technologies, we’re shaping the future of human-computer creativity.”
From Research to Real-World Impact
SIGGRAPH has long been a launchpad for technologies that quickly move from the lab to real-world deployment. Each year, breakthrough research presented at the conference is adopted across fields such as entertainment, gaming, architecture, simulation, and AI—often within months of its debut.
This tradition of impact is deeply rooted in SIGGRAPH’s history. Technologies such as Pixar’s OpenSubdiv (first introduced at SIGGRAPH) have become essential tools in blockbuster filmmaking, AAA game development, and architectural visualization, reinforcing the conference’s role in setting the standard for digital content creation.
At SIGGRAPH 2024, for example, global agency WPP demonstrated its AI-enabled content workflows used by brands like Coca-Cola, while Meta unveiled its SAM 2 image segmentation model which is already reshaping real-time video editing and visual content production. These innovations, presented as a part of SIGGRAPH’s technical programs, reflect how quickly ideas introduced at the conference can scale to influence industries around the world.
But SIGGRAPH’s influence extends beyond established industries. Through its Exhibition and Experience Hall, technical workshops, panels, talks, and networking events, the conference provides a clear path to bring emerging ideas to market.
Whether fostering global research, incubating startups, or accelerating adoption of AI-driven creative tools, SIGGRAPH, under ACM’s leadership, remains the world’s most important meeting point for those shaping the future of digital technology.
“SIGGRAPH is where prototypes prepare to launch as products,” Alford noted. “It’s a place where startups find investors, students find mentors, and ideas leap from academic papers into real-world deployment. The future of computer graphics will not be built in silos. We’re building a collaborative vision that invites creators, engineers, researchers, storytellers, and students to work side by side. From its inception, SIGGRAPH has been a laboratory for the future. Through its partnership with ACM, it continues to serve as a model for how academic rigor, industrial ingenuity, and creative exploration can come together to shape the next era of innovation.”
To learn more about SIGGRAPH 2025 and how ACM and SIGGRAPH are accelerating the future of computing, visit s2025.siggraph.org.
About ACM
ACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. ACM strengthens the computing profession’s collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for life-long learning, career development, and professional networking.
About ACM, ACM SIGGRAPH, and SIGGRAPH 2025
ACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. SIGGRAPH 2025, the 52nd annual conference hosted by ACM SIGGRAPH, will take place live 10–14 August at the Vancouver Convention Centre, along with a Virtual Access option.
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